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Custom controls for the Player

You may want to implement custom controls for the <Player> component.

There are two approaches:

  • Enable the controls prop and granunarly override some or all of the controls inside the Player.
  • Disable the controls prop and implement your own controls anywhere on the page.

Custom inline controls

Use this approach if you:

  • Like the default controls but want to customize some of them
  • Want the controls to overlay the Player.

Ensure the controls prop is set in the <Player/>.
Use the following APIs to customize the individual controls:

Controls outside the Player

Use this approach if you:

  • Want to implement custom controls anywhere on the page
  • Want full controls over the look and behavior of the controls

Ensure the controls prop is not set in the <Player/>.
Obtain a ref of type PlayerRef of the <Player/> and use the following starting points to implement your own controls:

Play / Pause button

PlayPauseButton.tsx
tsx
import type {PlayerRef} from '@remotion/player';
import React, {SVGProps, useCallback, useEffect} from 'react';
 
export const PlayPauseButton: React.FC<{
playerRef: React.RefObject<PlayerRef>;
}> = ({playerRef}) => {
const [playing, setPlaying] = React.useState(
() => playerRef.current?.isPlaying() ?? false,
);
 
useEffect(() => {
const {current} = playerRef;
if (!current) {
return;
}
 
const onPlay = () => {
setPlaying(true);
};
 
const onPause = () => {
setPlaying(false);
};
 
current.addEventListener('play', onPlay);
current.addEventListener('pause', onPause);
 
return () => {
current.removeEventListener('play', onPlay);
current.removeEventListener('pause', onPause);
};
}, [playerRef]);
 
const onToggle = useCallback(() => {
playerRef.current?.toggle();
}, [playerRef]);
 
return (
<button onClick={onToggle} type="button">
{playing ? 'Pause' : 'Play'}
</button>
);
};
PlayPauseButton.tsx
tsx
import type {PlayerRef} from '@remotion/player';
import React, {SVGProps, useCallback, useEffect} from 'react';
 
export const PlayPauseButton: React.FC<{
playerRef: React.RefObject<PlayerRef>;
}> = ({playerRef}) => {
const [playing, setPlaying] = React.useState(
() => playerRef.current?.isPlaying() ?? false,
);
 
useEffect(() => {
const {current} = playerRef;
if (!current) {
return;
}
 
const onPlay = () => {
setPlaying(true);
};
 
const onPause = () => {
setPlaying(false);
};
 
current.addEventListener('play', onPlay);
current.addEventListener('pause', onPause);
 
return () => {
current.removeEventListener('play', onPlay);
current.removeEventListener('pause', onPause);
};
}, [playerRef]);
 
const onToggle = useCallback(() => {
playerRef.current?.toggle();
}, [playerRef]);
 
return (
<button onClick={onToggle} type="button">
{playing ? 'Pause' : 'Play'}
</button>
);
};
note

The buffering indicator is not implemented in this snippet.

Time display

TimeDisplay.tsx
tsx
import type {PlayerRef} from '@remotion/player';
import React, {useEffect} from 'react';
 
export const formatTime = (frame: number, fps: number): string => {
const hours = Math.floor(frame / fps / 3600);
 
const remainingMinutes = frame - hours * fps * 3600;
const minutes = Math.floor(remainingMinutes / 60 / fps);
 
const remainingSec = frame - hours * fps * 3600 - minutes * fps * 60;
const seconds = Math.floor(remainingSec / fps);
 
const frameAfterSec = Math.round(frame % fps);
 
const hoursStr = String(hours);
const minutesStr = String(minutes).padStart(2, '0');
const secondsStr = String(seconds).padStart(2, '0');
const frameStr = String(frameAfterSec).padStart(2, '0');
 
if (hours > 0) {
return `${hoursStr}:${minutesStr}:${secondsStr}.${frameStr}`;
}
 
return `${minutesStr}:${secondsStr}.${frameStr}`;
};
 
const TimeDisplay: React.FC<{
durationInFrames: number;
fps: number;
playerRef: React.RefObject<PlayerRef>;
}> = ({durationInFrames, fps, playerRef}) => {
const [time, setTime] = React.useState(0);
 
useEffect(() => {
const {current} = playerRef;
if (!current) {
return;
}
 
const onTimeUpdate = () => {
setTime(current.getCurrentFrame());
};
 
current.addEventListener('frameupdate', onTimeUpdate);
 
return () => {
current.removeEventListener('frameupdate', onTimeUpdate);
};
}, [playerRef]);
 
return (
<div
style={{
fontFamily: 'monospace',
}}
>
<span>
{formatTime(time, fps)}/{formatTime(durationInFrames, fps)}
</span>
</div>
);
};
TimeDisplay.tsx
tsx
import type {PlayerRef} from '@remotion/player';
import React, {useEffect} from 'react';
 
export const formatTime = (frame: number, fps: number): string => {
const hours = Math.floor(frame / fps / 3600);
 
const remainingMinutes = frame - hours * fps * 3600;
const minutes = Math.floor(remainingMinutes / 60 / fps);
 
const remainingSec = frame - hours * fps * 3600 - minutes * fps * 60;
const seconds = Math.floor(remainingSec / fps);
 
const frameAfterSec = Math.round(frame % fps);
 
const hoursStr = String(hours);
const minutesStr = String(minutes).padStart(2, '0');
const secondsStr = String(seconds).padStart(2, '0');
const frameStr = String(frameAfterSec).padStart(2, '0');
 
if (hours > 0) {
return `${hoursStr}:${minutesStr}:${secondsStr}.${frameStr}`;
}
 
return `${minutesStr}:${secondsStr}.${frameStr}`;
};
 
const TimeDisplay: React.FC<{
durationInFrames: number;
fps: number;
playerRef: React.RefObject<PlayerRef>;
}> = ({durationInFrames, fps, playerRef}) => {
const [time, setTime] = React.useState(0);
 
useEffect(() => {
const {current} = playerRef;
if (!current) {
return;
}
 
const onTimeUpdate = () => {
setTime(current.getCurrentFrame());
};
 
current.addEventListener('frameupdate', onTimeUpdate);
 
return () => {
current.removeEventListener('frameupdate', onTimeUpdate);
};
}, [playerRef]);
 
return (
<div
style={{
fontFamily: 'monospace',
}}
>
<span>
{formatTime(time, fps)}/{formatTime(durationInFrames, fps)}
</span>
</div>
);
};
note

The conventional time formatting for video editors is hh:mm:ss.ff where hh is hours, mm is minutes, ss is seconds and ff is frames past the second.

Fullscreen button

Pay attention to two nuances when implementing the Fullscreen button:

  • Not all browsers support Fullscreen, feature detection should be performed.
  • If using server-side rendering, feature detection should be performed after the component has been mounted on the client to avoid a React hydration mismatch.
FullscreenButton.tsx
tsx
import type {PlayerRef} from '@remotion/player';
import React, {useCallback, useEffect, useState} from 'react';
 
export const PlayerFullscreen: React.FC<{
playerRef: React.RefObject<PlayerRef>;
}> = ({playerRef}) => {
const [supportsFullscreen, setSupportsFullscreen] = useState(false);
const [isFullscreen, setIsFullscreen] = useState(false);
 
useEffect(() => {
const {current} = playerRef;
 
if (!current) {
return;
}
 
const onFullscreenChange = () => {
setIsFullscreen(document.fullscreenElement !== null);
};
 
current.addEventListener('fullscreenchange', onFullscreenChange);
 
return () => {
current.removeEventListener('fullscreenchange', onFullscreenChange);
};
}, [playerRef]);
 
useEffect(() => {
// Must be handled client-side to avoid SSR hydration mismatch
setSupportsFullscreen(
(typeof document !== 'undefined' &&
(document.fullscreenEnabled ||
// @ts-expect-error Types not defined
document.webkitFullscreenEnabled)) ??
false,
);
}, []);
 
const onClick = useCallback(() => {
const {current} = playerRef;
if (!current) {
return;
}
 
if (isFullscreen) {
current.exitFullscreen();
} else {
current.requestFullscreen();
}
}, [isFullscreen, playerRef]);
 
if (!supportsFullscreen) {
return null;
}
 
return (
<button type="button" onClick={onClick}>
{isFullscreen ? 'Exit Fullscreen' : 'Enter Fullscreen'}
</button>
);
};
FullscreenButton.tsx
tsx
import type {PlayerRef} from '@remotion/player';
import React, {useCallback, useEffect, useState} from 'react';
 
export const PlayerFullscreen: React.FC<{
playerRef: React.RefObject<PlayerRef>;
}> = ({playerRef}) => {
const [supportsFullscreen, setSupportsFullscreen] = useState(false);
const [isFullscreen, setIsFullscreen] = useState(false);
 
useEffect(() => {
const {current} = playerRef;
 
if (!current) {
return;
}
 
const onFullscreenChange = () => {
setIsFullscreen(document.fullscreenElement !== null);
};
 
current.addEventListener('fullscreenchange', onFullscreenChange);
 
return () => {
current.removeEventListener('fullscreenchange', onFullscreenChange);
};
}, [playerRef]);
 
useEffect(() => {
// Must be handled client-side to avoid SSR hydration mismatch
setSupportsFullscreen(
(typeof document !== 'undefined' &&
(document.fullscreenEnabled ||
// @ts-expect-error Types not defined
document.webkitFullscreenEnabled)) ??
false,
);
}, []);
 
const onClick = useCallback(() => {
const {current} = playerRef;
if (!current) {
return;
}
 
if (isFullscreen) {
current.exitFullscreen();
} else {
current.requestFullscreen();
}
}, [isFullscreen, playerRef]);
 
if (!supportsFullscreen) {
return null;
}
 
return (
<button type="button" onClick={onClick}>
{isFullscreen ? 'Exit Fullscreen' : 'Enter Fullscreen'}
</button>
);
};
note

The Exit Fullscreen label is hypothetical since if it is rendered outside of the Player, it would not be visible while in Fullscreen.

Seek bar

tsx
import type {PlayerRef} from '@remotion/player';
import React, {useCallback, useEffect, useMemo, useRef, useState} from 'react';
import {interpolate} from 'remotion';
 
type Size = {
width: number;
height: number;
left: number;
top: number;
};
 
// If a pane has been moved, it will cause a layout shift without
// the window having been resized. Those UI elements can call this API to
// force an update
 
export const useElementSize = (
ref: React.RefObject<HTMLElement>,
): Size | null => {
const [size, setSize] = useState<Size | null>(() => {
if (!ref.current) {
return null;
}
 
const rect = ref.current.getClientRects();
if (!rect[0]) {
return null;
}
 
return {
width: rect[0].width as number,
height: rect[0].height as number,
left: rect[0].x as number,
top: rect[0].y as number,
};
});
 
const observer = useMemo(() => {
if (typeof ResizeObserver === 'undefined') {
return null;
}
 
return new ResizeObserver((entries) => {
const {target} = entries[0];
const newSize = target.getClientRects();
 
if (!newSize?.[0]) {
setSize(null);
return;
}
 
const {width} = newSize[0];
 
const {height} = newSize[0];
 
setSize({
width,
height,
left: newSize[0].x,
top: newSize[0].y,
});
});
}, []);
 
const updateSize = useCallback(() => {
if (!ref.current) {
return;
}
 
const rect = ref.current.getClientRects();
if (!rect[0]) {
setSize(null);
return;
}
 
setSize((prevState) => {
const isSame =
prevState &&
prevState.width === rect[0].width &&
prevState.height === rect[0].height &&
prevState.left === rect[0].x &&
prevState.top === rect[0].y;
if (isSame) {
return prevState;
}
 
return {
width: rect[0].width as number,
height: rect[0].height as number,
left: rect[0].x as number,
top: rect[0].y as number,
windowSize: {
height: window.innerHeight,
width: window.innerWidth,
},
};
});
}, [ref]);
 
useEffect(() => {
if (!observer) {
return;
}
 
const {current} = ref;
if (current) {
observer.observe(current);
}
 
return (): void => {
if (current) {
observer.unobserve(current);
}
};
}, [observer, ref, updateSize]);
 
useEffect(() => {
window.addEventListener('resize', updateSize);
 
return () => {
window.removeEventListener('resize', updateSize);
};
}, [updateSize]);
 
return useMemo(() => {
if (!size) {
return null;
}
 
return {...size, refresh: updateSize};
}, [size, updateSize]);
};
 
const getFrameFromX = (
clientX: number,
durationInFrames: number,
width: number,
) => {
const pos = clientX;
const frame = Math.round(
interpolate(pos, [0, width], [0, durationInFrames - 1 ?? 0], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
}),
);
return frame;
};
 
const BAR_HEIGHT = 5;
const KNOB_SIZE = 12;
const VERTICAL_PADDING = 4;
 
const containerStyle: React.CSSProperties = {
userSelect: 'none',
WebkitUserSelect: 'none',
paddingTop: VERTICAL_PADDING,
paddingBottom: VERTICAL_PADDING,
boxSizing: 'border-box',
cursor: 'pointer',
position: 'relative',
touchAction: 'none',
flex: 1,
};
 
const barBackground: React.CSSProperties = {
height: BAR_HEIGHT,
backgroundColor: 'rgba(0, 0, 0, 0.25)',
width: '100%',
borderRadius: BAR_HEIGHT / 2,
};
 
const findBodyInWhichDivIsLocated = (div: HTMLElement) => {
let current = div;
 
while (current.parentElement) {
current = current.parentElement;
}
 
return current;
};
 
export const useHoverState = (ref: React.RefObject<HTMLDivElement>) => {
const [hovered, setHovered] = useState(false);
 
useEffect(() => {
const {current} = ref;
if (!current) {
return;
}
 
const onHover = () => {
setHovered(true);
};
 
const onLeave = () => {
setHovered(false);
};
 
const onMove = () => {
setHovered(true);
};
 
current.addEventListener('mouseenter', onHover);
current.addEventListener('mouseleave', onLeave);
current.addEventListener('mousemove', onMove);
 
return () => {
current.removeEventListener('mouseenter', onHover);
current.removeEventListener('mouseleave', onLeave);
current.removeEventListener('mousemove', onMove);
};
}, [ref]);
return hovered;
};
 
export const PlayerSeekBar: React.FC<{
durationInFrames: number;
inFrame: number | null;
outFrame: number | null;
playerRef: React.RefObject<PlayerRef>;
}> = ({durationInFrames, inFrame, outFrame, playerRef}) => {
const containerRef = useRef<HTMLDivElement>(null);
const barHovered = useHoverState(containerRef);
const size = useElementSize(containerRef);
const [playing, setPlaying] = useState(false);
const [frame, setFrame] = useState(0);
 
useEffect(() => {
const {current} = playerRef;
if (!current) {
return;
}
 
const onFrameUpdate = () => {
setFrame(current.getCurrentFrame());
};
 
current.addEventListener('frameupdate', onFrameUpdate);
 
return () => {
current.removeEventListener('frameupdate', onFrameUpdate);
};
}, [playerRef]);
 
useEffect(() => {
const {current} = playerRef;
if (!current) {
return;
}
 
const onPlay = () => {
setPlaying(true);
};
 
const onPause = () => {
setPlaying(false);
};
 
current.addEventListener('play', onPlay);
current.addEventListener('pause', onPause);
 
return () => {
current.removeEventListener('play', onPlay);
current.removeEventListener('pause', onPause);
};
}, [playerRef]);
 
const [dragging, setDragging] = useState<
| {
dragging: false;
}
| {
dragging: true;
wasPlaying: boolean;
}
>({
dragging: false,
});
 
const width = size?.width ?? 0;
 
const onPointerDown = useCallback(
(e: React.PointerEvent<HTMLDivElement>) => {
if (e.button !== 0) {
return;
}
 
if (!playerRef.current) {
return;
}
 
const posLeft = containerRef.current?.getBoundingClientRect()
.left as number;
 
const _frame = getFrameFromX(
e.clientX - posLeft,
durationInFrames,
width,
);
playerRef.current.pause();
playerRef.current.seekTo(_frame);
setDragging({
dragging: true,
wasPlaying: playing,
});
},
[durationInFrames, width, playerRef, playing],
);
 
const onPointerMove = useCallback(
(e: PointerEvent) => {
if (!size) {
throw new Error('Player has no size');
}
 
if (!dragging.dragging) {
return;
}
 
if (!playerRef.current) {
return;
}
 
const posLeft = containerRef.current?.getBoundingClientRect()
.left as number;
 
const _frame = getFrameFromX(
e.clientX - posLeft,
durationInFrames,
size.width,
);
playerRef.current.seekTo(_frame);
},
[dragging.dragging, durationInFrames, playerRef, size],
);
 
const onPointerUp = useCallback(() => {
setDragging({
dragging: false,
});
if (!dragging.dragging) {
return;
}
 
if (!playerRef.current) {
return;
}
 
if (dragging.wasPlaying) {
playerRef.current.play();
} else {
playerRef.current.pause();
}
}, [dragging, playerRef]);
 
useEffect(() => {
if (!dragging.dragging) {
return;
}
 
const body = findBodyInWhichDivIsLocated(
containerRef.current as HTMLElement,
);
 
body.addEventListener('pointermove', onPointerMove);
body.addEventListener('pointerup', onPointerUp);
return () => {
body.removeEventListener('pointermove', onPointerMove);
body.removeEventListener('pointerup', onPointerUp);
};
}, [dragging.dragging, onPointerMove, onPointerUp]);
 
const knobStyle: React.CSSProperties = useMemo(() => {
return {
height: KNOB_SIZE,
width: KNOB_SIZE,
borderRadius: KNOB_SIZE / 2,
position: 'absolute',
top: VERTICAL_PADDING - KNOB_SIZE / 2 + 5 / 2,
backgroundColor: '#000',
left: Math.max(
0,
(frame / Math.max(1, durationInFrames - 1)) * width - KNOB_SIZE / 2,
),
boxShadow: '0 0 2px black',
opacity: Number(barHovered),
transition: 'opacity 0.1s ease',
};
}, [barHovered, durationInFrames, frame, width]);
 
const fillStyle: React.CSSProperties = useMemo(() => {
return {
height: BAR_HEIGHT,
backgroundColor: '#000',
width: ((frame - (inFrame ?? 0)) / (durationInFrames - 1)) * 100 + '%',
marginLeft: ((inFrame ?? 0) / (durationInFrames - 1)) * 100 + '%',
borderRadius: BAR_HEIGHT / 2,
};
}, [durationInFrames, frame, inFrame]);
 
const active: React.CSSProperties = useMemo(() => {
return {
height: BAR_HEIGHT,
backgroundColor: '#000',
opacity: 0.6,
width:
(((outFrame ?? durationInFrames - 1) - (inFrame ?? 0)) /
(durationInFrames - 1)) *
100 +
'%',
marginLeft: ((inFrame ?? 0) / (durationInFrames - 1)) * 100 + '%',
borderRadius: BAR_HEIGHT / 2,
position: 'absolute',
};
}, [durationInFrames, inFrame, outFrame]);
 
return (
<div
ref={containerRef}
onPointerDown={onPointerDown}
style={containerStyle}
>
<div style={barBackground}>
<div style={active} />
<div style={fillStyle} />
</div>
<div style={knobStyle} />
</div>
);
};
tsx
import type {PlayerRef} from '@remotion/player';
import React, {useCallback, useEffect, useMemo, useRef, useState} from 'react';
import {interpolate} from 'remotion';
 
type Size = {
width: number;
height: number;
left: number;
top: number;
};
 
// If a pane has been moved, it will cause a layout shift without
// the window having been resized. Those UI elements can call this API to
// force an update
 
export const useElementSize = (
ref: React.RefObject<HTMLElement>,
): Size | null => {
const [size, setSize] = useState<Size | null>(() => {
if (!ref.current) {
return null;
}
 
const rect = ref.current.getClientRects();
if (!rect[0]) {
return null;
}
 
return {
width: rect[0].width as number,
height: rect[0].height as number,
left: rect[0].x as number,
top: rect[0].y as number,
};
});
 
const observer = useMemo(() => {
if (typeof ResizeObserver === 'undefined') {
return null;
}
 
return new ResizeObserver((entries) => {
const {target} = entries[0];
const newSize = target.getClientRects();
 
if (!newSize?.[0]) {
setSize(null);
return;
}
 
const {width} = newSize[0];
 
const {height} = newSize[0];
 
setSize({
width,
height,
left: newSize[0].x,
top: newSize[0].y,
});
});
}, []);
 
const updateSize = useCallback(() => {
if (!ref.current) {
return;
}
 
const rect = ref.current.getClientRects();
if (!rect[0]) {
setSize(null);
return;
}
 
setSize((prevState) => {
const isSame =
prevState &&
prevState.width === rect[0].width &&
prevState.height === rect[0].height &&
prevState.left === rect[0].x &&
prevState.top === rect[0].y;
if (isSame) {
return prevState;
}
 
return {
width: rect[0].width as number,
height: rect[0].height as number,
left: rect[0].x as number,
top: rect[0].y as number,
windowSize: {
height: window.innerHeight,
width: window.innerWidth,
},
};
});
}, [ref]);
 
useEffect(() => {
if (!observer) {
return;
}
 
const {current} = ref;
if (current) {
observer.observe(current);
}
 
return (): void => {
if (current) {
observer.unobserve(current);
}
};
}, [observer, ref, updateSize]);
 
useEffect(() => {
window.addEventListener('resize', updateSize);
 
return () => {
window.removeEventListener('resize', updateSize);
};
}, [updateSize]);
 
return useMemo(() => {
if (!size) {
return null;
}
 
return {...size, refresh: updateSize};
}, [size, updateSize]);
};
 
const getFrameFromX = (
clientX: number,
durationInFrames: number,
width: number,
) => {
const pos = clientX;
const frame = Math.round(
interpolate(pos, [0, width], [0, durationInFrames - 1 ?? 0], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
}),
);
return frame;
};
 
const BAR_HEIGHT = 5;
const KNOB_SIZE = 12;
const VERTICAL_PADDING = 4;
 
const containerStyle: React.CSSProperties = {
userSelect: 'none',
WebkitUserSelect: 'none',
paddingTop: VERTICAL_PADDING,
paddingBottom: VERTICAL_PADDING,
boxSizing: 'border-box',
cursor: 'pointer',
position: 'relative',
touchAction: 'none',
flex: 1,
};
 
const barBackground: React.CSSProperties = {
height: BAR_HEIGHT,
backgroundColor: 'rgba(0, 0, 0, 0.25)',
width: '100%',
borderRadius: BAR_HEIGHT / 2,
};
 
const findBodyInWhichDivIsLocated = (div: HTMLElement) => {
let current = div;
 
while (current.parentElement) {
current = current.parentElement;
}
 
return current;
};
 
export const useHoverState = (ref: React.RefObject<HTMLDivElement>) => {
const [hovered, setHovered] = useState(false);
 
useEffect(() => {
const {current} = ref;
if (!current) {
return;
}
 
const onHover = () => {
setHovered(true);
};
 
const onLeave = () => {
setHovered(false);
};
 
const onMove = () => {
setHovered(true);
};
 
current.addEventListener('mouseenter', onHover);
current.addEventListener('mouseleave', onLeave);
current.addEventListener('mousemove', onMove);
 
return () => {
current.removeEventListener('mouseenter', onHover);
current.removeEventListener('mouseleave', onLeave);
current.removeEventListener('mousemove', onMove);
};
}, [ref]);
return hovered;
};
 
export const PlayerSeekBar: React.FC<{
durationInFrames: number;
inFrame: number | null;
outFrame: number | null;
playerRef: React.RefObject<PlayerRef>;
}> = ({durationInFrames, inFrame, outFrame, playerRef}) => {
const containerRef = useRef<HTMLDivElement>(null);
const barHovered = useHoverState(containerRef);
const size = useElementSize(containerRef);
const [playing, setPlaying] = useState(false);
const [frame, setFrame] = useState(0);
 
useEffect(() => {
const {current} = playerRef;
if (!current) {
return;
}
 
const onFrameUpdate = () => {
setFrame(current.getCurrentFrame());
};
 
current.addEventListener('frameupdate', onFrameUpdate);
 
return () => {
current.removeEventListener('frameupdate', onFrameUpdate);
};
}, [playerRef]);
 
useEffect(() => {
const {current} = playerRef;
if (!current) {
return;
}
 
const onPlay = () => {
setPlaying(true);
};
 
const onPause = () => {
setPlaying(false);
};
 
current.addEventListener('play', onPlay);
current.addEventListener('pause', onPause);
 
return () => {
current.removeEventListener('play', onPlay);
current.removeEventListener('pause', onPause);
};
}, [playerRef]);
 
const [dragging, setDragging] = useState<
| {
dragging: false;
}
| {
dragging: true;
wasPlaying: boolean;
}
>({
dragging: false,
});
 
const width = size?.width ?? 0;
 
const onPointerDown = useCallback(
(e: React.PointerEvent<HTMLDivElement>) => {
if (e.button !== 0) {
return;
}
 
if (!playerRef.current) {
return;
}
 
const posLeft = containerRef.current?.getBoundingClientRect()
.left as number;
 
const _frame = getFrameFromX(
e.clientX - posLeft,
durationInFrames,
width,
);
playerRef.current.pause();
playerRef.current.seekTo(_frame);
setDragging({
dragging: true,
wasPlaying: playing,
});
},
[durationInFrames, width, playerRef, playing],
);
 
const onPointerMove = useCallback(
(e: PointerEvent) => {
if (!size) {
throw new Error('Player has no size');
}
 
if (!dragging.dragging) {
return;
}
 
if (!playerRef.current) {
return;
}
 
const posLeft = containerRef.current?.getBoundingClientRect()
.left as number;
 
const _frame = getFrameFromX(
e.clientX - posLeft,
durationInFrames,
size.width,
);
playerRef.current.seekTo(_frame);
},
[dragging.dragging, durationInFrames, playerRef, size],
);
 
const onPointerUp = useCallback(() => {
setDragging({
dragging: false,
});
if (!dragging.dragging) {
return;
}
 
if (!playerRef.current) {
return;
}
 
if (dragging.wasPlaying) {
playerRef.current.play();
} else {
playerRef.current.pause();
}
}, [dragging, playerRef]);
 
useEffect(() => {
if (!dragging.dragging) {
return;
}
 
const body = findBodyInWhichDivIsLocated(
containerRef.current as HTMLElement,
);
 
body.addEventListener('pointermove', onPointerMove);
body.addEventListener('pointerup', onPointerUp);
return () => {
body.removeEventListener('pointermove', onPointerMove);
body.removeEventListener('pointerup', onPointerUp);
};
}, [dragging.dragging, onPointerMove, onPointerUp]);
 
const knobStyle: React.CSSProperties = useMemo(() => {
return {
height: KNOB_SIZE,
width: KNOB_SIZE,
borderRadius: KNOB_SIZE / 2,
position: 'absolute',
top: VERTICAL_PADDING - KNOB_SIZE / 2 + 5 / 2,
backgroundColor: '#000',
left: Math.max(
0,
(frame / Math.max(1, durationInFrames - 1)) * width - KNOB_SIZE / 2,
),
boxShadow: '0 0 2px black',
opacity: Number(barHovered),
transition: 'opacity 0.1s ease',
};
}, [barHovered, durationInFrames, frame, width]);
 
const fillStyle: React.CSSProperties = useMemo(() => {
return {
height: BAR_HEIGHT,
backgroundColor: '#000',
width: ((frame - (inFrame ?? 0)) / (durationInFrames - 1)) * 100 + '%',
marginLeft: ((inFrame ?? 0) / (durationInFrames - 1)) * 100 + '%',
borderRadius: BAR_HEIGHT / 2,
};
}, [durationInFrames, frame, inFrame]);
 
const active: React.CSSProperties = useMemo(() => {
return {
height: BAR_HEIGHT,
backgroundColor: '#000',
opacity: 0.6,
width:
(((outFrame ?? durationInFrames - 1) - (inFrame ?? 0)) /
(durationInFrames - 1)) *
100 +
'%',
marginLeft: ((inFrame ?? 0) / (durationInFrames - 1)) * 100 + '%',
borderRadius: BAR_HEIGHT / 2,
position: 'absolute',
};
}, [durationInFrames, inFrame, outFrame]);
 
return (
<div
ref={containerRef}
onPointerDown={onPointerDown}
style={containerStyle}
>
<div style={barBackground}>
<div style={active} />
<div style={fillStyle} />
</div>
<div style={knobStyle} />
</div>
);
};

Loop button

loop is a prop of the <Player/> component, so you can just control is using a useState hook.

LoopButton.tsx
tsx
import React from 'react';
 
export const LoopButton: React.FC<{
loop: boolean;
setLoop: React.Dispatch<React.SetStateAction<boolean>>;
}> = ({loop, setLoop}) => {
const onClick = React.useCallback(() => {
setLoop((prev) => !prev);
}, [setLoop]);
 
return (
<button type="button" onClick={onClick}>
{loop ? 'Loop enabled' : 'Loop disabled'}
</button>
);
};
LoopButton.tsx
tsx
import React from 'react';
 
export const LoopButton: React.FC<{
loop: boolean;
setLoop: React.Dispatch<React.SetStateAction<boolean>>;
}> = ({loop, setLoop}) => {
const onClick = React.useCallback(() => {
setLoop((prev) => !prev);
}, [setLoop]);
 
return (
<button type="button" onClick={onClick}>
{loop ? 'Loop enabled' : 'Loop disabled'}
</button>
);
};
Usage
tsx
import React, {useState} from 'react';
import {LoopButton} from './LoopButton';
import {Player} from '@remotion/player';
 
export const MyComponent: React.FC = () => {
const [loop, setLoop] = useState(false);
 
return (
<>
<Player
component={MyComp}
loop={loop}
durationInFrames={100}
fps={30}
compositionWidth={1920}
compositionHeight={1080}
inputProps={{}}
/>
<LoopButton loop={loop} setLoop={setLoop} />
</>
);
};
Usage
tsx
import React, {useState} from 'react';
import {LoopButton} from './LoopButton';
import {Player} from '@remotion/player';
 
export const MyComponent: React.FC = () => {
const [loop, setLoop] = useState(false);
 
return (
<>
<Player
component={MyComp}
loop={loop}
durationInFrames={100}
fps={30}
compositionWidth={1920}
compositionHeight={1080}
inputProps={{}}
/>
<LoopButton loop={loop} setLoop={setLoop} />
</>
);
};

Volume slider

TODO

Mute button

TODO